EUNIS25 Congress

Virtual – Interactive – Hybrid

Three perspectives on future-oriented learning concepts between presence, virtuality and interaction.

This session shows how digital technologies are reshaping teaching and learning in higher education. The focus is on three approaches: Avatar-supported role-playing in virtual environments to promote communication and problem-solving skills, interactive teaching scenarios with virtual reality and digital twins to expand technical and didactic possibilities, and hybrid learning spaces that intelligently combine face-to-face and online formats. Specific practical examples will be used to illustrate how immersive technologies enrich the educational experience, promote interaction and support the acquisition of future-relevant skills.

Moderators: Heribert Nacken and Thierry Koscielniak
Download the presentations:

Avatar-Based Teaching and Learning in Engineering Education: Future Skills Through Immersive VR Role-Playing

X2O Media – Presentation

Location

Belfast

Date

Jun 05 2025

Time

10:30 am - 11:15 am